Blueprint Gaming slots have a very specific fingerprint: British bookmaker-and-arcade heritage, a Warner Bros. licence book bigger than most rivals’, and a shared jackpot layer that turns ordinary spins into network prize entries. Most searches for Blueprint Gaming slots land on Fishin’ Frenzy, but the studio’s real catalogue runs to a king-sized ape, a foul-mouthed teddy bear and a Deal or No Deal range with fifteen-plus titles of its own. This page maps every family guide on Sister Slots that we’ve verified as genuinely Blueprint’s, then explains the mechanics — Jackpot King chief among them — that make its games instantly recognisable.

Where to Play Blueprint Gaming Slots

From Newark Arcades to the Jackpot King Network

Blueprint Gaming was founded in 2001 in Newark, Nottinghamshire, building gaming machines for British arcades, pubs and bookmakers years before it wrote a line of online code. Germany’s Gauselmann Group — the family business behind the Merkur brand, founded by Paul Gauselmann in 1957 — took a stake in 2008 and completed a full acquisition in 2012, folding Blueprint into what is now called Merkur Group. That land-based background is still visible in the portfolio: Blueprint’s games run in more than 100,000 gaming machines across the UK, Germany and Italy, and its online slots keep the same broad-appeal, quick-session design that worked on a bookmaker’s shop floor.

Jackpot King: the studio’s signature mechanic

Blueprint’s most distinctive contribution isn’t a single game but a system. Jackpot King bolts a shared, four-tier progressive onto the studio’s biggest brands — Genie Jackpots is its flagship, and Fishin’ Frenzy Jackpot King proved the same network could work on the nation’s favourite fishing licence. Because the pot is shared across every Jackpot King title rather than tied to one game, it’s often the first pooled jackpot a UK player meets without deliberately going looking for one.

Every Blueprint Gaming family guide on Sister Slots

We checked all 86 Sister Slots family pages against Blueprint’s own portfolio and the studio credit each page carries in its own text. The confirmed list below runs to 13 game families — some pure Blueprint originals, others the studio’s own entry in a shared licensed name.

FamilyWhat Blueprint brings to it
Fishin’ FrenzyReel Time Gaming’s retail original, licensed online by Blueprint and wired into Jackpot King
Big Catch Bass FishingBlueprint’s own follow-on fishing series, built around the Pick a Fish feature
King Kong CashSix core games and counting, Sleeping Kong’s wake-up bonus modifiers
Genie JackpotsThe flagship of the Jackpot King progressive network
TedBlueprint’s Warner Bros./MGM screen licence, four games deep
The GooniesWarner Bros.-licensed, built around One-Eyed Willy’s wheel
The FlintstonesWarner Bros./Hanna-Barbera licence; the Bedrock family, one of Blueprint’s most dependable lines
Cash StrikeTen Blueprint games shipped in under two years
Slots O’ GoldA rare Blueprint slot that pays both left-to-right and right-to-left
Luck O’ The IrishFour reel sets spinning at once across the family
Diamond MineBlueprint’s own game, built under licence from Big Time Gaming’s Megaways engine
Deal or No DealBlueprint’s specific range of the licensed TV format — 15+ titles, more than any other studio’s version
Eye of HorusShared two-studio family; Blueprint runs the Megaways and Tablets of Destiny branch

Checked 8 July 2026 against each family guide’s own studio credit. Deal or No Deal and Eye of Horus are shared names where other studios hold separate licences — only the entries confirmed as Blueprint’s are counted here.

Why Blueprint’s games feel different

Play a run of Blueprint titles back to back and a house style emerges fast: big, cartoonish mascots doing something faintly ridiculous (a fisherman reeling in his own jackpot symbol, a gorilla in boxing gloves), simple ways-to-win mechanics rather than exotic cluster or tumble systems, and volatility pitched for the quick, repeatable sessions that suited a betting-shop terminal long before it suited a phone screen. The screen-licence catalogue — Ted, The Goonies, The Flintstones — leans the same way: broad, recognisable pop culture rather than niche IP, aimed at players who want to recognise the theme in the first second of a spin.

Jackpot King reinforces that identity rather than sitting apart from it. Instead of building one standalone jackpot game, Blueprint retrofits the network onto whatever’s already popular, so the studio’s biggest hits keep getting a second life as jackpot editions. Combined with the Merkur Group’s land-based distribution — over 100,000 machines across the UK, Germany and Italy — it means a Blueprint game can build an audience offline long before most players ever see it online.

Blueprint Gaming FAQs

Who owns Blueprint Gaming?

Blueprint Gaming is a wholly owned subsidiary of Germany’s Merkur Group (formerly the Gauselmann Group), which took an initial stake in 2008 and completed a full acquisition in 2012. Blueprint keeps its own studio and brand, based in Newark, Nottinghamshire.

What is Blueprint Gaming’s Jackpot King?

Jackpot King is Blueprint’s shared progressive jackpot system, layered onto flagship titles like Genie Jackpots and Fishin’ Frenzy Jackpot King. Real-money spins on any Jackpot King game can trigger the same four-tier pool, so the prize grows across the whole network rather than one title alone.

Which Blueprint Gaming slot is most popular in the UK?

Fishin’ Frenzy is Blueprint’s best-known slot by search volume and retail history — it’s the online version of a Reel Time Gaming machine that was already a fixture in British bookmakers before Blueprint brought it online.

Sources & Verification

Checked 8 July 2026 against Blueprint Gaming’s own portfolio and its parent company’s corporate history: Blueprint Gaming (game portfolio, Jackpot King range) and Merkur Group (founding date, acquisition timeline). Blueprint Gaming is UK Gambling Commission-licensed.

Paul Miller

· Slots Editor

Paul edits Sister Slots’ UK slot-family guides. He researches provider histories, mechanics and published game data, checking material claims against provider sources and relevant public records. Unless a page states a dated hands-on method, it reflects documented editorial research rather than real-money play. More about Paul →